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Python设计模式:装饰器与观察者

  • 2026-10-11 06:32:15
Python设计模式:装饰器与观察者
副标题

: 90%的人不知道,装饰器模式能让你在不修改代码的情况下增强功能

痛点:为什么你的功能总是重复添加?

2025年某电商系统,每个API都要手动添加日志、权限验证、缓存。问题出在哪?工程师没有使用装饰器模式统一处理。

真相

:装饰器模式能在不修改原代码的情况下动态添加功能。

模式核心目的典型场景
装饰器动态添加功能日志、缓存、权限
观察者一对多通知事件系统、UI更新

一、装饰器模式

1.1 什么是装饰器模式

装饰器模式动态地将责任附加到对象上,比继承更灵活。

# 组件接口

class Coffee:

def cost(self):

pass

def description(self):

pass

具体组件

class SimpleCoffee(Coffee):

def cost(self):

return 5

def description(self):

return "普通咖啡"

装饰器基类

class CoffeeDecorator(Coffee):

def __init__(self, coffee):

self._coffee = coffee

def cost(self):

return self._coffee.cost()

def description(self):

return self._coffee.description()

具体装饰器

class MilkDecorator(CoffeeDecorator):

def cost(self):

return self._coffee.cost() + 2

def description(self):

return self._coffee.description() + ", 加奶"

class SugarDecorator(CoffeeDecorator):

def cost(self):

return self._coffee.cost() + 1

def description(self):

return self._coffee.description() + ", 加糖"

使用

coffee = SimpleCoffee()

print(f"{coffee.description()} - ${coffee.cost()}")

coffee = MilkDecorator(coffee)

print(f"{coffee.description()} - ${coffee.cost()}")

coffee = SugarDecorator(coffee)

print(f"{coffee.description()} - ${coffee.cost()}")

普通咖啡 - $5

普通咖啡, 加奶 - $7

普通咖啡, 加奶, 加糖 - $8

1.2 Python内置装饰器

# @staticmethod - 静态方法

class MyClass:

@staticmethod

def static_method():

return "静态方法"

@classmethod - 类方法

class MyClass:

@classmethod

def class_method(cls):

return f"类方法: {cls.__name__}"

@property - 属性访问器

class MyClass:

def __init__(self):

self._value = 0

@property

def value(self):

return self._value

@value.setter

def value(self, val):

if val < 0:

raise ValueError("不能为负")

self._value = val

1.3 自定义装饰器

def log_calls(func):

"""记录函数调用"""

def wrapper(args, *kwargs):

print(f"调用: {func.__name__}")

result = func(args, *kwargs)

print(f"返回: {result}")

return result

return wrapper

@log_calls

def add(a, b):

return a + b

add(3, 5)

调用: add

返回: 8

1.4 带参数的装饰器

def repeat(times):

"""重复执行"""

def decorator(func):

def wrapper(args, *kwargs):

for _ in range(times):

result = func(args, *kwargs)

return result

return wrapper

return decorator

@repeat(3)

def greet(name):

print(f"Hello, {name}")

greet("Alice")

Hello, Alice (3次)

1.5 类装饰器

def singleton(cls):

"""单例装饰器"""

instances = {}

def get_instance(args, *kwargs):

if cls not in instances:

instances[cls] = cls(args, *kwargs)

return instances[cls]

return get_instance

@singleton

class Database:

def __init__(self):

print("初始化数据库")

db1 = Database()

db2 = Database()

print(db1 is db2) # True

二、观察者模式

2.1 什么是观察者模式

定义对象间的一对多依赖,当一个对象状态改变时,所有依赖者都会收到通知。

# 主题(被观察者)

class Subject:

def __init__(self):

self._observers = []

def attach(self, observer):

self._observers.append(observer)

def detach(self, observer):

self._observers.remove(observer)

def notify(self, message):

for observer in self._observers:

observer.update(message)

观察者

class Observer:

def update(self, message):

pass

class ConcreteObserver(Observer):

def __init__(self, name):

self.name = name

def update(self, message):

print(f"{self.name} 收到通知: {message}")

使用

subject = Subject()

observer1 = ConcreteObserver("观察者1")

observer2 = ConcreteObserver("观察者2")

subject.attach(observer1)

subject.attach(observer2)

subject.notify("状态改变!")

观察者1 收到通知: 状态改变!

观察者2 收到通知: 状态改变!

2.2 发布-订阅模式

class EventBus:

"""事件总线"""

def __init__(self):

self._subscribers = {}

def subscribe(self, event_type, callback):

if event_type not in self._subscribers:

self._subscribers[event_type] = []

self._subscribers[event_type].append(callback)

def unsubscribe(self, event_type, callback):

if event_type in self._subscribers:

self._subscribers[event_type].remove(callback)

def publish(self, event_type, data=None):

if event_type in self._subscribers:

for callback in self._subscribers[event_type]:

callback(data)

使用

bus = EventBus()

def on_user_created(data):

print(f"用户创建: {data}")

def on_user_deleted(data):

print(f"用户删除: {data}")

bus.subscribe('user.created', on_user_created)

bus.subscribe('user.deleted', on_user_deleted)

bus.publish('user.created', {'id': 1, 'name': 'Alice'})

bus.publish('user.deleted', {'id': 1})

用户创建: {'id': 1, 'name': 'Alice'}

用户删除: {'id': 1}

2.3 信号-槽机制

from functools import wraps

class Signal:

"""信号"""

def __init__(self):

self._receivers = []

def connect(self, receiver):

self._receivers.append(receiver)

return receiver # 返回装饰器

def disconnect(self, receiver):

self._receivers.remove(receiver)

def send(self, sender, **kwargs):

for receiver in self._receivers:

receiver(sender, **kwargs)

使用

user_created = Signal()

user_deleted = Signal()

@user_created.connect

def log_user_created(sender, **kwargs):

print(f"日志: 用户 {kwargs.get('name')} 创建")

@user_deleted.connect

def log_user_deleted(sender, **kwargs):

print(f"日志: 用户 {kwargs.get('name')} 删除")

触发信号

user_created.send(None, name='Alice')

user_deleted.send(None, name='Alice')

三、实战案例

3.1 缓存装饰器

from functools import wraps

import hashlib

import time

def cache(ttl=60):

"""缓存装饰器"""

cache_store = {}

def decorator(func):

@wraps(func)

def wrapper(args, *kwargs):

# 生成缓存键

key_data = str(args) + str(sorted(kwargs.items()))

key = hashlib.md5(key_data.encode()).hexdigest()

# 检查缓存

if key in cache_store:

cached_time, result = cache_store[key]

if time.time() - cached_time < ttl:

print(f"命中缓存: {func.__name__}")

return result

# 执行函数

result = func(args, *kwargs)

cache_store[key] = (time.time(), result)

print(f"缓存结果: {func.__name__}")

return result

return wrapper

return decorator

@cache(ttl=10)

def expensive_calculation(x, y):

print("执行计算...")

time.sleep(1)

return x + y

expensive_calculation(1, 2) # 执行计算...

expensive_calculation(1, 2) # 命中缓存

3.2 权限验证装饰器

from functools import wraps

class PermissionError(Exception):

pass

def require_permission(permission):

"""权限验证装饰器"""

def decorator(func):

@wraps(func)

def wrapper(user, args, *kwargs):

if permission not in user.get('permissions', []):

raise PermissionError(f"用户缺少权限: {permission}")

return func(user, args, *kwargs)

return wrapper

return decorator

@require_permission('admin')

def delete_user(user, user_id):

print(f"用户 {user['name']} 删除用户 {user_id}")

使用

admin = {'name': 'Admin', 'permissions': ['admin', 'user:delete']}

guest = {'name': 'Guest', 'permissions': []}

delete_user(admin, 1) # OK

delete_user(guest, 1) # PermissionError

3.3 事件驱动系统

class Order:

def __init__(self, order_id, amount):

self.order_id = order_id

self.amount = amount

self.status = 'pending'

class EventBus:

def __init__(self):

self._handlers = {}

def on(self, event, handler):

if event not in self._handlers:

self._handlers[event] = []

self._handlers[event].append(handler)

def emit(self, event, data):

if event in self._handlers:

for handler in self._handlers[event]:

handler(data)

事件处理器

def send_confirmation_email(order):

print(f"发送确认邮件: 订单 {order.order_id}")

def update_inventory(order):

print(f"更新库存: 订单 {order.order_id}")

def log_order(order):

print(f"记录订单: {order.order_id} - ${order.amount}")

注册事件

event_bus = EventBus()

event_bus.on('order.created', send_confirmation_email)

event_bus.on('order.created', update_inventory)

event_bus.on('order.created', log_order)

触发事件

order = Order('ORD001', 99.99)

event_bus.emit('order.created', order)

3.4 性能监控装饰器

from functools import wraps

import time

import logging

logging.basicConfig(level=logging.INFO)

logger = logging.getLogger(__name__)

def monitor_performance(threshold=1.0):

"""性能监控装饰器"""

def decorator(func):

@wraps(func)

def wrapper(args, *kwargs):

start = time.perf_counter()

try:

result = func(args, *kwargs)

elapsed = time.perf_counter() - start

if elapsed > threshold:

logger.warning(

f"{func.__name__} 执行缓慢: {elapsed:.3f}s "

f"(阈值: {threshold}s)"

)

else:

logger.info(

f"{func.__name__} 执行完成: {elapsed:.3f}s"

)

return result

except Exception as e:

elapsed = time.perf_counter() - start

logger.error(

f"{func.__name__} 执行失败: {e} "

f"(耗时: {elapsed:.3f}s)"

)

raise

return wrapper

return decorator

@monitor_performance(threshold=0.5)

def slow_function():

time.sleep(0.3)

return "完成"

slow_function()

四、模式组合

4.1 装饰器 + 观察者

class Observable:

"""可观察对象"""

def __init__(self):

self._observers = []

self._value = 0

def attach(self, observer):

self._observers.append(observer)

def _notify(self):

for observer in self._observers:

observer.update(self._value)

@property

def value(self):

return self._value

@value.setter

def value(self, new_value):

old_value = self._value

self._value = new_value

if old_value != new_value:

self._notify()

class Observer:

def update(self, value):

print(f"观察者收到新值: {value}")

使用

observable = Observable()

observer1 = Observer()

observer2 = Observer()

observable.attach(observer1)

observable.attach(observer2)

observable.value = 10 # 通知所有观察者

observable.value = 20 # 再次通知

4.2 工厂 + 装饰器

class Logger:

def log(self, message):

pass

class FileLogger(Logger):

def log(self, message):

print(f"[文件] {message}")

class ConsoleLogger(Logger):

def log(self, message):

print(f"[控制台] {message}")

class LoggerDecorator(Logger):

def __init__(self, logger):

self._logger = logger

def log(self, message):

self._logger.log(message)

class TimestampLogger(LoggerDecorator):

def log(self, message):

from datetime import datetime

timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')

self._logger.log(f"[{timestamp}] {message}")

class LevelLogger(LoggerDecorator):

def __init__(self, logger, level='INFO'):

super().__init__(logger)

self._level = level

def log(self, message):

self._logger.log(f"[{self._level}] {message}")

工厂创建组合装饰器

def create_logger(logger_type, *decorators):

if logger_type == 'file':

logger = FileLogger()

else:

logger = ConsoleLogger()

for decorator_class in decorators:

logger = decorator_class(logger)

return logger

使用

logger = create_logger(

'console',

TimestampLogger,

lambda l: LevelLogger(l, 'ERROR')

)

logger.log("测试消息")

五、最佳实践

场景推荐模式
动态添加功能装饰器
对象创建复杂工厂
一对多通知观察者
需要灵活组合装饰器 + 工厂
核心原则

:

  • ●装饰器比继承更灵活
  • ●观察者解耦事件源和处理器
  • ●优先使用组合而非继承

结语

关键洞察

:

  • ●装饰器模式动态添加功能
  • ●观察者模式实现事件驱动
  • ●组合多个模式解决复杂问题
  • ●不要过度设计,按需使用

互动

  1. 1.你用装饰器做过什么?
  2. 2.观察者模式和事件总线有什么区别?
  3. 3.你觉得哪个设计模式最有用?
版本: V1.0 | 2026-05-26 | Python设计模式系列

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