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今天小编为大家带来“悦见新知(9):面向对象编程入门(竞赛篇)”。
欢迎您的访问!
Share interest, spread happiness,
increase knowledge, and leave beautiful.
Dear, this is the LearingYard New Academy!
Today, the editor brings the “New insights (9): introduction to object-oriented programming (competition)”
Welcome to visit!
一、思维导图(Mind Map)
二、核心知识点(Core Knowledge Points)
1. 类与对象:从现实到代码(Class and Object: From Reality to Code)
创建选手类(Create a player class)
2. 封装:保护数据,提供接口(Encapsulation: Protect Data and Provide Interfaces)
私有属性与公有方法(Private attributes and public methods)
3. 继承:复用与扩展(Inheritance: Reuse and Extension)
创建派生类(Create derived classes)
4. 多态:同一接口,不同实现(Polymorphism: Same Interface, Different Implementations)
5. 实战:竞赛管理系统(Practical Application: Competition Management System)
三、总结(Summary)
类与对象:类是蓝图,对象是实例。
Class and Object: A class is a blueprint, and an object is an instance.
1. 封装:私有属性(__开头)保护数据,通过方法访问。
1. Encapsulation: Private attributes (prefixed with __) protect data, which is accessed through methods.
2. 继承:子类复用父类代码,可重写方法。
2. Inheritance: A subclass reuses the code of a parent class and can override methods.
3. 多态:不同对象调用相同方法,产生不同行为。
3. Polymorphism: Different objects call the same method but produce different behaviors.
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翻译:文心一言
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文案| yue
排版| yue
审核| Whisper