Python第六周拼图游戏.
import simpleguitk as simplegui
import random
# 载入外部图像
baymax = simplegui.load_image("http://mooc.xjau.edu.cn:80/asset-v1:XJAU_CS+CS001+2019_T1+type@asset+block@baymax.jpg")
# 定义常量
# 画布的尺寸
WIDTH = 600
HEIGHT = WIDTH + 100
# 图像块的边长
IMAGE_SIZE = WIDTH / 3
# 图像块坐标列表
all_coordinates = [[IMAGE_SIZE * 0.5, IMAGE_SIZE * 0.5], [IMAGE_SIZE * 1.5, IMAGE_SIZE * 0.5],
[IMAGE_SIZE * 2.5, IMAGE_SIZE * 0.5], [IMAGE_SIZE * 0.5, IMAGE_SIZE * 1.5],
[IMAGE_SIZE * 1.5, IMAGE_SIZE * 1.5], [IMAGE_SIZE * 2.5, IMAGE_SIZE * 1.5],
[IMAGE_SIZE * 0.5, IMAGE_SIZE * 2.5], [IMAGE_SIZE * 1.5, IMAGE_SIZE * 2.5], None]
# 棋盘行列数
ROWS = 3
COLS = 3
# 移动步数
steps = 0
# 保存所有图像块的列表
board = [[None, None, None],
[None, None, None],
[None, None, None]]
# 图像块类
class Square:
def __init__(self, coordinate):
self.center = coordinate
def draw(self, canvas, board_pos):
# 步骤1:绘制图像块
# board_pos是(row, col),注意交换顺序因为draw_image接受中心坐标
canvas.draw_image(baymax,
self.center, # 图像在大图中的源位置
[IMAGE_SIZE, IMAGE_SIZE], # 图像大小
[(board_pos[1] + 0.5) * IMAGE_SIZE, (board_pos[0] + 0.5) * IMAGE_SIZE],
[IMAGE_SIZE, IMAGE_SIZE])
# 初始化拼图板
def init_board():
# 打乱图像块坐标
random.shuffle(all_coordinates)
# 填充拼图板
idx = 0
for i in range(ROWS):
for j in range(COLS):
square_center = all_coordinates[idx]
if square_center is None:
board[i][j] = None
else:
board[i][j] = Square(square_center)
idx += 1
# 重置游戏
def play_game():
global steps
steps = 0
init_board()
# 绘制游戏界面各元素
def draw(canvas):
# 画黑框背景
canvas.draw_polygon([[0, 0], [WIDTH, 0], [WIDTH, WIDTH], [0, WIDTH]], 1, 'Black')
# 画目标图像 (右下角的小图)
canvas.draw_image(baymax, [WIDTH / 2, WIDTH / 2], [WIDTH, WIDTH], [50, WIDTH + 50], [98, 98])
# 画步数
canvas.draw_text("步数:" + str(steps), [400, 680], 22, "White")
# 步骤2:画图像块
for i in range(ROWS):
for j in range(COLS):
if board[i][j] is not None:
board[i][j].draw(canvas, (i, j))
# 鼠标点击处理
def mouseclick(pos):
global steps
# 将点击位置换算成拼图板上的坐标 (行, 列)
r = int(pos[1] // IMAGE_SIZE)
c = int(pos[0] // IMAGE_SIZE)
# 检查是否在棋盘范围内
if 0 <= r < 3 and 0 <= c < 3:
# 如果点击空白位置,直接返回
if board[r][c] is None:
return
# 记录当前点击的方块
current_square = board[r][c]
moved = False # 标记是否发生了移动
# 步骤3:移动逻辑 (修正前的逻辑会导致来回抖动,现在修正为只移动一次)
# 检查上方
if r - 1 >= 0 and board[r - 1][c] is None:
board[r][c] = None
board[r - 1][c] = current_square
steps += 1
# 检查右侧
elif c + 1 <= 2 and board[r][c + 1] is None:
board[r][c] = None
board[r][c + 1] = current_square
steps += 1
# 检查下方
elif r + 1 <= 2 and board[r + 1][c] is None:
board[r][c] = None
board[r + 1][c] = current_square
steps += 1
# 检查左侧
elif c - 1 >= 0 and board[r][c - 1] is None:
board[r][c] = None
board[r][c - 1] = current_square
steps += 1
# 创建框架
frame = simplegui.create_frame("大白拼图", WIDTH, HEIGHT)
frame.set_canvas_background("Black")
frame.set_draw_handler(draw)
frame.add_button("重新开始", play_game, 60)
# 注册鼠标事件
frame.set_mouseclick_handler(mouseclick)
# 初始化游戏
play_game()
# 启动框架 (注意:这里不要写两次 start(),会报错)
frame.start()
因为推文是手机上完成的所以直接复制粘贴格式会报错。若有需要可以私信我发你