import pygameimport randomimport sys# --- 基础配置 ---SIZE = 4 # 4x4 网格TILE_SIZE = 100 # 每个方格的大小MARGIN = 15 # 方格间的间距SCREEN_SIZE = SIZE * TILE_SIZE + (SIZE + 1) * MARGINFPS = 30 # 帧率# 游戏配色方案 (背景色: (R, G, B))COLORS = { 0: (205, 193, 180), # 空格颜色 2: (238, 228, 218), # 数字2 4: (237, 224, 200), # 数字4 8: (242, 177, 121), # 数字8 16: (245, 149, 99), # 数字16 32: (246, 124, 95), # ...以此类推 64: (246, 94, 59), 128: (237, 207, 114), 256: (237, 204, 97), 512: (237, 200, 80), 1024: (237, 197, 63), 2048: (237, 194, 46),}class Game2048: def __init__(self): # 1. 初始化 Pygame 环境 pygame.init() self.screen = pygame.display.set_mode((SCREEN_SIZE, SCREEN_SIZE)) pygame.display.set_caption("Crossin的编程教室:2048") self.font = pygame.font.SysFont("arial", 40, bold=True) self.clock = pygame.time.Clock() self.reset() def reset(self): """游戏重置:清空棋盘,分数归零,随机生成两个初始数字""" self.board = [[0] * SIZE for _ in range(SIZE)] self.score = 0 self.add_new_tile() self.add_new_tile() def add_new_tile(self): """在棋盘所有的空位置(0)中,随机挑选一个填充数字 2 或 4""" empty_cells = [(r, c) for r in range(SIZE) for c in range(SIZE) if self.board[r][c] == 0] if empty_cells: r, c = random.choice(empty_cells) # 90% 概率生成 2,10% 概率生成 4 self.board[r][c] = 2 if random.random() < 0.9 else 4 def slide_left(self, row): """ 核心逻辑:单行向左滑动的合并算法 输入: [2, 0, 2, 4] -> 输出: [4, 4, 0, 0] """ # A. 挤压:先去掉所有的 0,剩下的数字靠左排。例如 [2, 0, 2, 4] -> [2, 2, 4] non_zero = [i for i in row if i != 0] # B. 合并:检查相邻数字是否相同 new_row = [] skip = False for i in range(len(non_zero)): if skip: skip = False continue # 如果当前数字和下一个数字相等,则合并 if i + 1 < len(non_zero) and non_zero[i] == non_zero[i+1]: combined_val = non_zero[i] * 2 new_row.append(combined_val) self.score += combined_val # 增加得分 skip = True # 下一个数字已被合并,跳过 else: new_row.append(non_zero[i]) # C. 补齐:在末尾填满 0,恢复到 SIZE 长度。例如 [4, 4] -> [4, 4, 0, 0] return new_row + [0] * (SIZE - len(new_row)) def rotate_clockwise(self, matrix): """顺时针旋转矩阵 90 度""" return [list(r) for r in zip(*matrix[::-1])] def move(self, direction): """ 根据按键方向进行移动 direction: 'LEFT', 'UP', 'RIGHT', 'DOWN' """ old_board = [row[:] for row in self.board] # 记录移动前的状态,用于判断是否有变化 if direction == 'LEFT': # 向左:直接每一行调用 slide_left self.board = [self.slide_left(row) for row in self.board] elif direction == 'UP': # 向上:逆时针转90度(相当于顺时针转270度) -> 左移 -> 顺时针转90度回来 for _ in range(3): self.board = self.rotate_clockwise(self.board) self.board = [self.slide_left(row) for row in self.board] self.board = self.rotate_clockwise(self.board) elif direction == 'RIGHT': # 向右:水平翻转 -> 左移 -> 水平翻转回来 self.board = [row[::-1] for row in self.board] self.board = [self.slide_left(row) for row in self.board] self.board = [row[::-1] for row in self.board] elif direction == 'DOWN': # 向下:顺时针转90度 -> 左移 -> 逆时针转90度(顺时针转270度)回来 self.board = self.rotate_clockwise(self.board) self.board = [self.slide_left(row) for row in self.board] for _ in range(3): self.board = self.rotate_clockwise(self.board) # 如果棋盘发生了变化,说明移动有效,生成新方块 if self.board != old_board: self.add_new_tile() def draw(self): """界面渲染:将数据转换为图形展示在屏幕上""" self.screen.fill((187, 173, 160)) # 背景灰色底板 for r in range(SIZE): for c in range(SIZE): value = self.board[r][c] # 根据数字获取颜色,如果数字超出了 COLORS 表,取默认深色 color = COLORS.get(value, (60, 58, 50)) # 计算每个方格的具体坐标 rect_x = c * TILE_SIZE + (c + 1) * MARGIN rect_y = r * TILE_SIZE + (r + 1) * MARGIN rect = pygame.Rect(rect_x, rect_y, TILE_SIZE, TILE_SIZE) # 画出方块矩形 pygame.draw.rect(self.screen, color, rect, border_radius=5) # 如果方块内有数字,渲染文字 if value != 0: # 数字较小时用深色字,较大时用白色字 text_color = (119, 110, 101) if value <= 4 else (255, 255, 255) text_surf = self.font.render(str(value), True, text_color) text_rect = text_surf.get_rect(center=rect.center) self.screen.blit(text_surf, text_rect) pygame.display.flip() # 刷新屏幕 def run(self): """游戏主循环:监听输入 -> 更新状态 -> 渲染画面""" running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: self.move('LEFT') elif event.key == pygame.K_UP: self.move('UP') elif event.key == pygame.K_RIGHT: self.move('RIGHT') elif event.key == pygame.K_DOWN: self.move('DOWN') elif event.key == pygame.K_r: self.reset() # 按R键重玩 self.draw() self.clock.tick(FPS) pygame.quit() sys.exit()if __name__ == "__main__": game = Game2048() game.run()